So, instead of sitting down and rereading my Logic textbook, or working on my NaNo project (and oh isn't that a trainwreck of failure and tiny word counts), I've been playing video games. In particular, I picked up the ostensibly final installment in the Onimusha series:
Onimusha: Dawn of Dreams.
Now, putting aside my opinion of the gameplay itself (which was an incredible melange of entertainment and shit), and to avoid any comparisons to that stylishly-hatted man who reviews games with long run-on sentences on the internet, I'm going to focus on a specific theme in the game that really quite surprised me when I saw it. Ladies and gentlemen, I give you a game that either has a strong subtext about Western influences on Japanese storytelling, or is just kinda xenophobic. But mostly the latter.
So, what the hell am I rambling about? Let's introduce the story. The Onimusha games are all alternate-history stories of high adventure and demon-slaying set in the Sengoku Period. Its starting point is the erroneous reports of the death of Oda Nobunaga, the first of Japan's "three unifiers", at the Battle of Okehazama. In this tale, he does in fact die, but is returned to life through a deal with the Genma - evil demonic creatures that want to, you guessed it, try to take over the world.
(Raul Julia screams "Of course!" here.)
Opposing the nefarious nasties and their zombie hordes is Akechi Samanosuke, a quasi-historical figure, in this story blessed by the Oni (Japanese for 'ogre'), with the mystical doodad required to fight back this menace. Suffice to say, over the course of three games, and with a lot of shenanigans (and Jean Reno!) thrown in for
filler flavour, he eventually repels the horrible monsters and saves the world. And gets the girl. Tiny winged Navi-from-the-Legend-of-Zelda-clone made real girl sized. Thing.
And so, we come to Onimusha: Dawn of Dreams. Oda Nobunaga has fallen, and in his place is Toyotomi Hideyoshi, the second unifier, and even further in bed with the Genma than his predecessor. It's with this shift in antagonists, and increased information about the Genma, that the weird xenophobia of Onimusha really comes to the fore.
Let's first take a look at our heroes: we've got Yuki Hideyasu, the second son of Tokugawa Ieyasu, the man who eventually succeeds in unifying Japan where Toyotomi and Oda failed. He's the very incarnation of the God of the Oni, and as such has the power to repel the evil Genma once and for all.
Next, there is Yagyu Akane, the next "Jubei" of her family line, a cute girl sidekick with an annoying voice, just like the factory used to make 'em. But her fighting style is fun to use, we'll forgive this. Take a guess which family steeped in martial traditions were tutors to the Tokugawa shoguns. Go on, I dare you.
There's Ohatsu, the gesticulating, gun-toting 'badass babe' who's a pretty weak character in general, never you mind her costume. Or implausible lack thereof. The historical Ohatsu was, for reference, something of a mediator between the Tokugawa and Toyotomi families, having strong ties to both. In the game, she''s steamrolled into blandness.
Next is Tenkai, who in real history was an advisor to the early Tokugawa shoguns, and in this tale is our old hero Samanosuke, now grey-haired but full of Botox and/or mystical Shinto powers. And of course, hell-bent on getting rid of these pesky Genma.
Finally, Roberto Frois, the only original character, and he barely even passes as that. Of course, he's half Japanese, and half Spanish, because putting a completely foreign character in as a hero would just be weird. His motivation is that he's an escaped guinea pig for the Genma with arms of INCREDIBLE MIGHT, which he can use to... punch the living hell out of things? Yeah. Anyway, he's pretty much devoid of any connection to the Tokugawa group, but he is the ~*~ironic~*~ experiment that turns on its masters.
So, let's do a headcount.
Historical Figures with Connections to the Tokugawa Shogunate: 4.
Creations Turning on the Creator: 1.
Now, villains! These ones are all a bit shallower, so let's breeze through. You have your Evil Triumvirate of Sinister Types, named as follows: Claudius, Rosencrantz, Ophelia. Notice a pattern? Right, all major Shakespearean characters. Each one is portrayed as a hideous oozing
thing that takes over a minor character and distorts them into horrible monster-people. Let's look at who gets this treatment- Mitsunari Ishida, famous for the last stand
against Tokugawa, Lady Yodo (who has all sorts of other stuff done to her), wife of Toyotomi, and Luis Frois, a Westerner.
Then, of course, are a whole range of little baddies. Munenori Yagyu, for instance, who becomes some sort of freakish hybrid between Oni, Genma and Human because he's
crazy, y'all! Oh dear, our racial purity has been compromised! Then there's Danemon and Sakon, both powerful, noble warriors bewitched by the evil Genma into working against the good of the nation. In real history? Both loyal to the Toyotomi (although Danemon has a pretty checkered history, we'll simplify)
Then we get to the really big bad guy, the Genma God of Light, Fortinbras. Those of you who noticed the Shakespearean Genma names may not be surprised - why not name the big evil guy after the King of Denmark? What's really fun about this game, however, is that when you defeat the monster you first think is Fortinbras (haha, I see you referenced the two characters named Fortinbras there!), you are then introduced to the real deal: a British man in a white suit. That's right, boys and girls, the worst enemy imaginable is a white guy in a suit. But our Heroic Sakoku Rangers will defend us! Because apparently, if the ending of the game is correct, what the Japanese warriors have, that all these British-sounding people lack, is faith and a sense of community.
What are the numbers?
Allies of the Toyotomi: 4
Foreigners: 1
Race Traitors: 1
Foreign Devils: 1 really big one.
Now, I know it seems like perhaps I'm jumping the gun here - surely, you are thinking, it's just a naming convention, and they're not actually setting them up as British? Well, let's take a look at the way in which the Genma are portrayed. Starting with the obvious point, the Genma are set up as a foreign enemy that is attempting to conquer Japan (because that's what villains do!). Put this together with the flow of the plot, with Japan moving from Toyotomi rule and thus into the Tokugawa shogunate, which enacted the
sakoku policy of closing Japan's borders for a good two centuries. That's right, the expulsion of the "foreign devils" happened in the real world too.
To continue, the Genma are constantly portrayed as having arcane and horrible technology that stands in opposition to the more natural 'magic' of the Oni. The Genma really are the West here, pushing their strange technological advancements on the idyllic ~*~traditional~*~ life of Japan.
The best bit, though, is the whole Light/Dark dichotomy. I will admit, I enjoyed seeing a game that didn't just take the binary and apply it factory-standard, but this was still pretty ham-fisted. It's very much a Milton feel, here - the Satanic Oni God of Darkness striking a blow against the divine Genma God of Light, who is attempting to eliminate all traces of Oni and of Japan's own culture. Yes, okay, this does sound a lot like what most missionary work seems set on doing. The problem here is that it is identified with the Genma in their entirety - all of the Westerners, therefore, want to destroy the Japanese culture and replace it.
So, I hope you can see where I've gone with this - The Oni, and the heroic team, are Team Tokugawa, dedicated to closing off the country and getting rid of this horrid foreign influence, while the bad guys, the Genma, are all amoral WASPS with high technology that threatens to crush the beautiful agrarian nation of Japan.
I think Jubei's last line in the game sums it up well: "These trees that you gave your life to protect; it's my turn to protect them now."
In short: lol overanalysing video games